The Jovian Incident: Post #9

I’ve gotten about a half hour of work done today.
I’ve added a line that starts from the initial finger press and extends to your finger’s current position. I utilized OpenGL scaling, which for some reason I ignored before. The line represents your intended direction and throttle, if your finger extends past 100% throttle, the line stops.
I’ve changed camera focus to be on the player. Previously I was worried that the ship moved too fast, but I’m rather comfortable with it.
I’ve added a back drop. I took a picture of Ganymede and stretched it over the background. It looks rather good and I enjoy the style of cartoony over realism. However I may need a different background as the ground is too far away.