The Jovian Incident: Post #5

I’ve added in some physics rotation properties. Each ship will have a different turning speed, including some after market enhancements. So I’ve had to make the ship rotate at a limited speed into the direction you want it to. It’s slightly more complicated than it sounds, what with angles only rotating between 0 and 360. Later I’ll add more sources of rotation/velocity like forced velocity (being spun out of control was an idea I thought about). Next I need to add resists or drag. This will give the game a more fluid feel as compared to my other games.